Stellaris

Stellaris

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[4.1] Empires Expanded
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107.623 MB
12 jan, 2022 @ 11:47
22 sep @ 14:56
118 ändringsnotiser ( visa )

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[4.1] Empires Expanded

Beskrivning
Empires Expanded expands customisation of empires and paths to take!

EMEX revamps your Stellaris experience while still keeping that feeling of vanilla Stellaris. There is a variety to choose from, scaling from minor to game-changing.

Your feedback is highly appreciated! Any balance suggestions, bug reports, ideas, and other assistance is very welcome!

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

Features
This mod adds:
- 80 civics (incl. gestalt and corporate)
- 4 origins
- 4 ascension perks
- 10 species traits
- Unique edicts and policies
- Buildings and technologies
- and much more!

Add-ons & Variants
Legacy 3.14 Version
Civics Only Version
Vanilla Overhaul Submod
Recommended for use with 3 Civic Slots.

Compatibility
There is inbuilt compatibility with a plethora of other mods. These are:
- Gigastructural Engineering & More
- Stellaris Evolved
- Advanced Vanilla Buildings
- Petruxa's Ethics and Civics (and forks of it, yes that includes Bug Branch!)
- Expanded Traits, Civics, Pops, and More
- More Authorities
- Vassals Reworked and Expanded (FunEFork)
- Viable Feudalism
- Planetary Diversity
- Organic Zealots
If you have any suggestions of other mods, drop a comment below.

Localisation
The mod is currently available in:
- English
- Russian
- German (Click for localisation submod)
- Spanish (Click for localisation submod)
- Chinese (Click for localisation submod)
If you wish to translate the mod into another language, let me know.

Contact
- Leave a comment below, I will be quick to respond
- Message me in the Stellaris Modding Den in #empires-expanded

Credits & Contributors
- MadeinCanada, creator and sole developer
- ElectroHelal, initial uploader and beta testing
- Journeyman Prime, ideas man and beta testing
- Dragon of Desire, compatibility and balancing
- hanson825, work on the Dwindling Arcologies origin
- VeryOriginalName and Maraniro, translating the mod into Russian and beta testing

[discord.gg]


If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad.

Click below to buy me a coffee! Any donations are always extremely appreciated. Thanks! :)
[ko-fi.com]
Populära diskussioner Visa alla (3)
322
15 okt @ 19:58
KLISTRAD: Bug Reports
MadeinCanada
233
1 jul @ 9:08
KLISTRAD: Suggestions and Improvements
MadeinCanada
1
31 maj @ 2:46
German localisation
Kucige
829 kommentarer
MadeinCanada  [skapare] 25 nov @ 6:41 
Denna kommentar väntar på en analys av vår automatiska innehållskontroll. Den döljs temporärt tills vi kan verifiera att den inte har något skadligt innehåll (t.ex. länkar till webbsidor som försöker stjäla information).
Typicool 23 nov @ 13:06 
The mod doesn't seem to be working? I don't know if im doing something wrong but its launching vanilla.
InvIzIble 19 nov @ 8:08 
Hi
Is "Master AI" AP still accessable? I just cant catch one last tech (hyperintellegent ai) for it, even when playing synth ascended (maximum tech and policies compability with requerments for get those techs)
perl 2 nov @ 12:45 
Cool mod
MasterBot 2 nov @ 1:35 
I removed
NOT = {
value = civic_corporate_nihilism
}
from engineering cult and the same for other one,why cant i take them together?
07Gasimli 31 okt @ 12:36 
@houdini I also have this mod on my modlist and experience similar thing in midgame it freezes every single time but I dont exactly know this causes it
Houdini 25 okt @ 16:50 
Anyone having a problem with this mod, where it hits a specific date (most often near the date set for mid game), the game hitches for a second, lags for the rest of the session, and if you try to save it causes an infinite save screen? I'm sure it's likely to be a mod incompatibility issue, it's just weird that I can play a whole game fine up until that happens.
Skittish 5 okt @ 11:12 
Can confirm that this mod breaks assimilation citizenship for psyonic. Which somewhat flavorful for my elite empire is not very good for the rest of them
A-Sartek 3 okt @ 14:30 
@MagnusGrey Yep, I filed a report for that, it seems to also override All Ascension Path by Draconas which does contain the updated DLC script...
Solar-Eruption 30 sep @ 5:24 
How do you get rid of the negative modifiers from the Ecumenopolis start?