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Stellaris

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Lithoid Supremacy
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11.743 MB
15 nov, 2021 @ 1:44
5 jul @ 23:32
43 ändringsnotiser ( visa )
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Lithoid Supremacy

Beskrivning
Version: 4.0.X

Update to 4.0.X is recent and may contain bugs

Lithoid Supremacy
Welcome to Lithoid Supremacy! This mod is an expansion to the Stellaris Lithoids DLC, adding new technologies, buildings, civics, traits, weapons and even a new planet! Go forth as a rock hungry Terravore, let the spice flow on your sandy Duneborn wastelands, become unmoving bastions like the great mountains themselves or just come home to your great underground cities!

Go forth and expand your lithospheres with the Geode Worlds!

Have a suggestion? Leave a comment below and I'll see what I can do.

[discord.gg].

Future Plans
  • New decisions
  • New hewn traits
  • New events
  • Archaeology

Compatibility
This mod modifies the default city and resources districts, miner jobs, ecumenopolis decisions and some game rules and is compatible with anything that does not affect these files. Use with Merger of rules for the best experience and other 4.0 mods.

V3.14 version mod
For a version of Lithoid Supremacy that will remain on v3.14, checkout this mod:

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3487267898

Support
If you would like to support me, feel free to donate below :)
https://ko-fi.com/unpixelled
Populära diskussioner Visa alla (2)
42
3 nov @ 22:52
KLISTRAD: Ideas for Lithoid Supremacy!
Unpixelled
41
15 jul @ 9:34
KLISTRAD: Bug Reports
Unpixelled
185 kommentarer
Unpixelled  [skapare] 23 nov @ 2:19 
@hali2000 this is most likely an incompatibility issue I missed in the districts, I'll try and get a fix out soon!
hali2000 22 nov @ 12:05 
Lithoid Supremacy for some reason removes the automated workforce from districts when using tankbound.
rougeshadow1 5 nov @ 9:24 
Yes I'm playing on the latest release and yeah effectively uncapped districts for everything. And thank you!
Unpixelled  [skapare] 4 nov @ 22:09 
@rougeshadow1 Ok, I’ll look into this issue, it’ll be a problem with the overrides, so effectively you have uncapped districts for everything? Are you playing on the latest release? It’s possible some district changes have happened.
rougeshadow1 4 nov @ 0:40 
I’m using calamitous birth, void hive, Terravore for just the empire (so both a new save and current save) and then additionally subsumed will for the current save
Unpixelled  [skapare] 3 nov @ 22:50 
@Rougeshadow1 What origin and civics are you using? There may be an error with the Lithoid Supremacy district overrides (it's a mining cities thing)
rougeshadow1 3 nov @ 22:07 
So I added this mod onto my existing terravore save and it works find except that it makes all of my districts have the same maximum as the largest district on the planet (so essentially uncaps everything) I thought at first this was an issue with me loading a in progress save but it also does this on new saves with the terravores. Is this intended or is it a bug?
Unpixelled  [skapare] 20 sep @ 20:28 
So I have investigated starting as a robot with multiple empires and I have not been able to replicate this bug. With both DE and RS starts as well as generic machine intelligence starts I have not seen this bug. I am still able to colonise so I think this bug may be caused by other issues, especially if a rule merger fixes it.

I have also tested going synth and it still works. Any more details to try and replicate this would be helpful! Until then I am working on a bit of new stuff.
Unpixelled  [skapare] 25 aug @ 8:04 
@hali2000 you are amazing, I’ll look into implementing this fix. This bug may potentially exist under certain conditions with the 4.0 version too.