Stellaris

Stellaris

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Ethics and Civics: Bug Branch Corporate Buildings
   
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1.183 MB
20 sep, 2021 @ 5:50
21 mar, 2024 @ 15:31
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Ethics and Civics: Bug Branch Corporate Buildings

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This mod is a sub-mod for Ethics and Civics: Bug Branch that adds 40 new branch-office buildings. These buildings are primarily second and third tiers for existing buildings, which give more jobs for the branch-office host, and more resources for the branch-office owner. The resources given scale based on the number of appropriate jobs on the host planet e.g. metallurgists for Private Shipyards.

Criminal branch-office buildings have been entirely reworked, with the jobs they give now belonging to the criminal strata, with the branch-office host only receiving any resources if the planet has the Deal with Crime Lords decision active.
21 kommentarer
fedcba 14 sep @ 7:58 
The main mod is broken, even when I use it alone in an otherwise empty playset
cpschuster 31 jul @ 13:08 
This currently uses the wrong pop numbers for 4.0; you'll only get 1 pop job when you need 100.
Master Necro 19 maj, 2024 @ 10:25 
Does it work with the newest patch?
Aldinach 10 jul, 2023 @ 17:40 
bug: the buildings don't have ai_weight (which according to a comment in the vanilla files are still needed for corporate buildings) so AIs don't seem to build them.
Perambulante in tenebr 4 apr, 2023 @ 7:04 
it seems to work.
overgrown palico 1 apr, 2023 @ 6:23 
Does this need to be updated?
Rohzdear 15 dec, 2022 @ 21:44 
Is there an equivalent of this mod that covers Overlord Holdings?
CoruptedUsername  [skapare] 16 okt, 2022 @ 16:16 
@GoddessGaming1520: As far as I know, it shouldn't need an update for 3.5
GoddessGaming1520 16 okt, 2022 @ 13:02 
update?
lyra_tcm 14 aug, 2022 @ 16:49 
The disinformation centre building currently can't be unlocked by criminal syndicates despite giving crime and being a syndicate building in vanilla