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Furthermore, the fact that the mining posts share the same properties as an outpost, it makes logistics way too easy. Without the mod, you had to think about how to manage the pack animals and/or vehicles entrance near the storage and make a proper exit from the map, manage pawns that have to load/unload etc. With this mod you basically have to spend 200% less time for logistics and this makes the whole system even more broken. The vanilla system where you had to build a separate colony worked better than this.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3277375546
Hope it helps anyone!
Maybe allow pawns to 'prospect' a tile when they are on it with a caravan? Mining skill would determine how long the prospecting would take (obviously).