Half-Life: Alyx

Half-Life: Alyx

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TheMask Scenebuild Megapack [S2FM]
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3.462 MB
8 apr, 2021 @ 14:57
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TheMask Scenebuild Megapack [S2FM]

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IMPORTANT
The Workshop couldn't handle the weight of this, so this upload only has a dummy model. You can download the full 14.5GB pack here:
https://drive.google.com/file/d/15phPwxq59r2NolS-zl4gPFK2VqTxplwY/view?usp=sharing

To use this pack, download and extract the .zip, and put the 'materials' and 'models' folders in the custom addon of your choice, located in:
Steam\steamapps\common\Half-Life Alyx\game\hlvr_addons\[your_addon_folder]\

These files are already compiled, so they need to go into the game folder and not content.

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The very popular SFM scenebuild megapack by TheMask, now converted for Source 2 Filmmaker! This includes over 8000 high quality assets - everything from military gear, children's toys, houses, mountains, lab equipment, air conditioning units, chainsaws, to snowmen - pretty much everything you will ever need to create scenes for your films.

Please note that these models have no 'physics' models, since they're designed for SFM animation and rendering. So for HLA gameplay, they won't have any collision. You can still technically use them as static props in your maps if you add your own invisible collision geometry though.

The screenshots only show a fraction of the content! I spent a long time converting and making sure everything works, but there may still be some small issues here and there.
27 kommentarer
The Lizard Xing 6 apr @ 4:42 
It's okay but half of the props disappear when the bone is out of view (not the root) so it's practically useless.
Harry101UK  [skapare] 30 jun, 2024 @ 17:57 
They do work. Just make sure the 'materials' and 'models' folders are in:
/game/hlvr_addons/your_addon_folder/*materials*

They're pre-compiled, so putting them in /content/ will show error models and won't work.
Keelback 30 jun, 2024 @ 13:33 
It does not work
MisterPeepers 21 jun, 2024 @ 2:58 
yeah, no idea why, but this ain't working. Only the .vmesh_c files seem to have any information when i open them in Source 2 Viewer, but i can't actually do anything with them in modeldoc or anything. the .vmdl_c files just come up as errors. :/
👾 🅼 🅰❎👾 13 jun, 2024 @ 6:05 
:crashthumbsup::B3:
Brainstorm 9 jun, 2024 @ 11:02 
This helped me so much and still does. Thank you for the quality work you put into this!
Ghostlyfox1955 11 mar, 2024 @ 18:50 
hmm when i downloaded the pack into s2fm it lagged, i have a rtx 3060 on my pc. so is this a problem in my pc or on s2fm?
hu_tao 14 okt, 2023 @ 10:32 
i add them to game folder but it's still error
Kyriu 21 aug, 2023 @ 12:00 
When I get near your props they dissapear for some reason. Thats weird, because the ports I ported and the HL:A props doesnt, maybe im doing something wrong?
I_Monarch_I 13 jan, 2023 @ 23:51 
@Harry101UK , you should know that you CAN make these work for maps in Alyx, if you are ok to use high poly models and some sketchy techniques. I'm having some success with using these as static props by simply converting the imported models into meshes inside hammer. High poly collision, but its workable if you're making other aspects of your scenes light.