Garry's Mod

Garry's Mod

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Lua Patcher
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build
Velikost souboru
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Aktualizováno
46.012 KB
20. úno. 2021 v 23.50
13. lis. v 5.05
Poznámky ke změnám (63) – zobrazit

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Lua Patcher

Popis
Formerly known as Piengineer's Lua Repair

This addon fixes the most common Lua errors, but has the potential to cause performance issues. Only use this when addon creators are unresponsive to your error reports.

Developer Note: If you want to just hide the error pop-up, follow this guide. This addon focuses more on fixing broken code.

This is basically only the Lua Error Fixer part of my old Lua and Model Error Fixers addon I made a while back as some people have requested me to separate the Lua Error Fixer from the Model Error Fixer.

What does the addon do?
The addon attempts to redefine Lua rules to prevent Lua errors from showing up by other addons. It does this by having certain Lua operations return an appropriate value instead of throwing an error.

You can think of this addon as providing a set of rules to the interpreter on how to deal with Lua errors before they even happen. As a plus, this sometimes allows broken addons to become functional again!

What can't this addon fix?
This addon does not fix model and texture errors. Try using the !*$%? ERRORS addon for fixing those.

This addon can only fix compiled Lua code. The script file itself must not have any syntax errors or it won't compile and will be invisible to this addon. I can't do anything to fix these, sorry.

Lua Repair also cannot fix errors that contain the phrase "attempt to compare X with number" or "attempt to compare X with string" due to how number and string comparisons are implemented in Lua 5.1. If Garry ever allows __lt and __le metamethods to be invoked for mixed types, this error will become fixed.

Other than the above, there will exist a way for this addon to deal with the error.

I still see Lua errors after installing this addon.
Sadly, each illegal Lua operation must be redefined one by one. If this happens, give me the first line of the error message as well as which addon did it so that I can see what operation Lua was trying to do.

Note that if you don't give me enough information about the error, I might not be able to fix it!

What chatbox is that?
The chatbox addon seen in the screenshots is the old SChat: 3D Chat Addon.

Will this trigger DRM on paid addons?
Maybe. This addon uses unavoidable getmetatable and debug.setmetatable calls for its operations. If the DRM detects the use of these functions then it will be triggered.

I don't trust this, where is your source code?
You can find / download it on my GitHub page[github.com]. You can also download this whole addon from GitHub instead of here if you're crafty enough.



If you like my work, you now have the option to donate on Ko-fi[ko-fi.com] so that I can keep working for another day. Every little bit helps!
Populární diskuze Zobrazit vše (6)
9
24. srp. v 21.20
Receiving Lua error with steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2762448732
coolkidfunnan
2
1
2. dub. v 20.25
VJ SNPCs stuck or having troubles recognize me.
Woody
9
5. dub. v 5.50
Lua Error
Woody
Počet komentářů: 498
Piengineer12  [autor] 12. lis. v 7.21 
I've recently tested this addon with a VJ Base SNPC and things seem to work completely fine. I need an example of an SNPC that doesn't work.
Gnilomord 11. lis. v 2.18 
I wish there was something similar for snpc on VJ base
sourcᵉ 10. lis. v 12.05 
nvm
sourcᵉ 10. lis. v 12.01 
what addon are you using in the 2nd screenshot
PixelTheCollie ΘΔ 6. lis. v 20.19 
@Piengineer12
Universal error coverage: catch and fix errors before, during, and after load.
is this always on, always detecting bugs and errors to always fix them even far into the game like after load up. right? and does it work on multiplayer? does it fix base game lua errors too, if it can? all questions i hope can be told. dont seem to catch later errors idk. please fix/ help? ik i hate ai too but wanted to ask and all that, and yeah lua patch can be better and mor gloabal so its more effective for all and all stages. sorry please and thanks: {ODKAZ SMAZÁN}
PixelTheCollie ΘΔ 6. lis. v 20.17 
Universal error coverage: catch and fix errors before, during, and after load.
is this always on, always detecting bugs and errors to always fix them even far into the game like after load up. right? and does it work on multiplayer? does it fix base game lua errors too, if it can? all questions i hope can be told. dont seem to catch later errors idk. please fix/ help? ik i hate ai too but wanted to ask and all that, and yeah lua patch can be better and mor gloabal so its more effective for all and all stages. sorry please and thanks: {ODKAZ SMAZÁN}
classic-zombie?? 0_0 2. lis. v 10.58 
anti-errors
AToM1C 26. říj. v 9.21 
but im not a fatass so i can just deal with it :steammocking:
AToM1C 26. říj. v 9.20 
when i uncheck lua logging and then go out of the game and come back my setting does not save
SillySpaceCat 25. říj. v 11.53 
Can you please make it fix the old VJ Base npcs?