Torchlight II

Torchlight II

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MCMM Unearthed Arcana Compatibility Pack (v.3)
   
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1.385 MB
6.11.2013 klo 17.53
8.8.2014 klo 19.44
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MCMM Unearthed Arcana Compatibility Pack (v.3)

1 kokoelmassa, tekijä mamba
MergeMod Collection
8 luomusta
Kuvaus
Mamba's Core Mod Merge - Unearthed Arcana Compatibility Pack

Subscribe on Steam Workshop | Download from Runic Games Fansite[www.runicgamesfansite.com]

This is a companion mod to Core Mod Merge (Steam | RGF[forums.runicgames.com]), do not use it without it.

The Unearthed Arcana Compatibility Pack resolves the conflicts / overlap between Unearthed Arcana and my Core Mod Merge. While it resolves all conflicts, it does not retain all Unearthed Arcana changes (some cosmetic ones I did not incorporate).

My mod collection consists of
  • Pet Collection (Steam | RGF[forums.runicgames.com]), a combination of many pet mods, with its Synergies Compatibility Pack. All starter pets have vanilla stats, better pets must be bought at special vendors.
  • Core Mod Merge (Steam | RGF[forums.runicgames.com]), changes the core game with only minimal changes to gameplay, with its Synergies Compatibility Pack and the optional Drop Enhancement Undo pack to restore the vanilla drop rates.
  • Extended Mod Merge 2 (Steam | RGF[forums.runicgames.com]), changes / tweaks gameplay slightly more and also changes the classes a bit, with its Synergies Compatibility Pack.

The load order is

1. Drop Enhancement Undo Steam | RGF[www.runicgamesfansite.com]
2. MEMM2 Unearthed Arcana Compatibility Pack Steam | RGF[www.runicgamesfansite.com]
3. MCMM Unearthed Arcana Compatibility Pack Steam | RGF[www.runicgamesfansite.com]
4. Extended Mod Merge 2 Steam | RGF[www.runicgamesfansite.com]
5. Core Mod Merge Steam | RGF[www.runicgamesfansite.com]
6. Pet Collection Steam | RGF[www.runicgamesfansite.com]
7. Unearthed Arcana RGF[forums.runicgames.com]

You can skip the mods you do not want to use in this sequence.
24 kommenttia
peach4hubby69 24.12.2017 klo 15.58 
Can't wait to try them out with a friend.
peach4hubby69 24.12.2017 klo 15.45 
Ah got it. Thanks.
peach4hubby69 24.12.2017 klo 15.43 
One last question, can you tell me what's the differene between core mod merge and extended mod merge. Not sure which one to use.
mamba  [tekijä] 24.12.2017 klo 15.43 
MCMM and MEMM are not old and new, they have different intents and can be used separately or together. MCMM adds a lot of mods that do not change classes, MEMM does change classes.
peach4hubby69 24.12.2017 klo 15.01 
Ah thanks so 1 is for the older one while 2 is for the newer one. I'm tryin to figure what to use in order to make them work. I was thinking to use FEP+ and Variant Classes too with arcana and your mods.
mamba  [tekijä] 24.12.2017 klo 14.59 
They are for two different mods, this one is for MCMM , the other is for MEMM
peach4hubby69 24.12.2017 klo 14.53 
What's the difference between extended mod merger 1 and 2 ? I'm trying to get it to work with Unearthed Arcana.
Elaphros 11.4.2016 klo 16.46 
Yeah, went back to my synergies load order and everything was fine, so not screwed at least. As soon as I put your load order back in, it crashes ever time. Turns out loading only Unearthed does the same. Replaced the .MOD file for that and it's still crapped out. Oh well.
Elaphros 11.4.2016 klo 16.36 
I'm sure you're not upkeeping this, but thought I'd post anyways.

Tried to load this, and can't load modded games now. It crashed directly after deleting an old character, if that helps. Tried to restore my character load data from a backup, now it just goes to the first splash screen and no further. Still futzing with it, but I hope this didn't break my modsaves for some reason. Don't know how/why it would. Regular game works, of course.

load:

MEMM2 Unearthed Arcana Compatibility Pack
MCMM Unearthed Arcana Compatibility Pack
Extended Mod Merge 2
Core Mod Merge
Pet Collection
Unearthed Arcana


mamba  [tekijä] 20.3.2015 klo 15.21 
There will be incompatibilities between Synergies and UA, my packs only resolve the conflicts between my mod and either Synergies or UA. There is no resultion for conflicts outside the scope / files of my mod.

Even for the ones in my mod, if both Synergies and UA are affected, there is no resolution that considers both changes, they are meant exclusively for my mods and UA or my mods and Synergies, not my mods with UA + Synergies all at once.

So I would not recommend using all three at once, there definitely will be some conflicts remaining. They probably are not severe though (never tried however), chances are you will be missing something from one mod or the other, based on the load order you use.