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Soo,I gotta go with a 6 for the current version, although the puzzle style was really cool and versatile!
Difficulty: 6/10
Time: 30min
Rating: 6/10
http://youtu.be/2QDWjezFteQ
Impression: There are various things I didn't like in the current version. It started with that 'cage' you fall in and can't go out. I was stuck completely imho without the feel of doing something wrong. And as said, the grid layout is not my favorite. You have overview, but that overview is always disturbed by the grids. We have double appearing signage, one antiline there (bottom right from start) was not fine... Often the portal placement felt from very close angles, e.g. for the laser to square. As I had to go back getting my lense there at the orange funnel, I had to make a pitspot up there and there was no option to go quick and direct, which also felt like breaking the flow.
I think I detected two spots where you can get stuck, although I'm not a 100% sure about it. See in the vid, this is in the box where the jump gel is if the lense was not placed, and also if you don't place the cube near the orange beam in the "moon" cube slot in time. As said, not sure though.
There is another place where you can get trapped near the end, see video.
I peronally am not a fan of massive grid/glass usage, but you put it into a good concept.
I guess you noticed yourself you have problems with not enough signs (moon, X, dot,...) and them appearing twice. But it looks like it's hard to avoid that in your map. But I think it's ok as it is, since I was never confused.
Overall, a nice map! Now you asked for difficulty rating and so on, and I wanna explain the rating. I reach the 1000 letter limit though. So, second post ;)