Stellaris

Stellaris

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Expanded Megastructures and Technology
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1.555 MB
2019 年 1 月 18 日 下午 5:29
10 月 4 日 下午 12:45
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Expanded Megastructures and Technology

在 Tovius 的 1 个合集中
Expanded Mod Collection
53 件物品
描述
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
热门讨论 查看全部(4)
36
9 月 2 日 下午 3:48
置顶: Bug Reports
Tovius
8
2024 年 3 月 4 日 下午 3:27
置顶: Suggestions
Tovius
1
2020 年 4 月 5 日 上午 1:15
置顶: Features
Tovius
143 条留言
Tovius  [作者] 11 月 22 日 下午 9:16 
@kceeri
Yes, although there are some things that still need to be updated.
All the shroud related changes will be moved over to a new mod soon, where I've already fixed most of the remaining issue. I plan to release it some time after infernals releases.
arb0 11 月 22 日 下午 6:34 
Never thought I'd have to thank a mod maker for not putting numerous pieces of poor quality furry art as loading screens in their mod for no reason, but after chasing down the culprit and having to then confirm on their discord that this was the case before uninstalling 'Gigaengineeringwhatever' for doing precisely that, but I do suppose I should from now on. Thank you.
kceeri 10 月 18 日 下午 11:44 
does the better covenebts does anything in shadows of the shroud?
Demognomicon 10 月 4 日 下午 1:21 
@Tovius Thanks for updating :-)
Tovius  [作者] 10 月 4 日 下午 12:46 
Updated to 4.1
Sakura 9 月 1 日 上午 9:17 
Hi, when this mod is played together with ACOT, the level 5 sensor component (psionic sensors) are always be selected when using automatic ship design, while actually high-level sensors provided by ACOT (e.g. Sigma Sensors) is more powerful. Maybe there's an incorrect component selection weight setting for this component and could you please fix it? Many thanks~
Red Skull 6 月 18 日 上午 12:33 
+1 To waiting until a more stabilized version of Stellaris is released, They really need to just create a huge 4.1 patch that fixes everything they are trying to fix and balance and then leave it for a few months. The constant updating is ridiculous.

Thanks for your mods, @Tovius
B flat 6 月 16 日 下午 6:53 
@Tovius it's completely fine if you want to wait a week or two until PX slows down or something
kahvipensas 6 月 14 日 上午 1:52 
I understand that, I'm not keeping up with changes either... Every time I solve some conflict, another pops up!

Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
Tovius  [作者] 6 月 14 日 上午 1:41 
Its the game updating faster than I can keep up