Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ikke nok vurderinger
StartPositionAdjustment
   
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Type: Mod
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31. dec. 2018 kl. 3:10
1 ændringsbemærkning ( vis )

Abonner for at downloade
StartPositionAdjustment

Beskrivelse
This mod uses farthest first traversal to maximize the euclidean distance of the initial start potion between human players. Distance is calculated as if the world surface was the 2D surface of a toroid (donut) instead of a square or cylinder to avoid human player placement bias towards the north and south poles of the map.
9 kommentarer
ward 2. mar. 2020 kl. 11:29 
does this work with all map sizes?
Traveler 7. juli 2019 kl. 1:14 
Is this working after the June patch with GS?
Kronus 26. feb. 2019 kl. 2:24 
Appears to work with current base game... Just need to manually enable it.
ubereffect 17. feb. 2019 kl. 8:39 
Any chance of making this maximize the distance between human players first, followed by AI controlled civilizations, then finally city states? City States tend to be clumped together, would be nice to spread them out. When playing 2 human players, on a large map, we often end up with one player surrounded by city states, while the other player is surrounded by actual civs.
Jat371 4. jan. 2019 kl. 7:47 
Ah, I see, thank you! It's always a pain being ready to explore a brand new world and immediately an AI is bearing down on you by the time your first scout is out lol.
MadTulip  [ophavsmand] 3. jan. 2019 kl. 13:52 
"Does this work for single player with AIs?" - Yes, if there is only one human player the distance between human players is maximized as well. That was actually the easieest part of coding this mod as it doesnt require any code my dude.
Jat371 1. jan. 2019 kl. 10:48 
Does this work for single player with AIs?
p0kiehl 31. dec. 2018 kl. 8:16 
Nice approach! I'll be sure to try this out later today.
Bene Gesserit 31. dec. 2018 kl. 5:29 
This looks good. I will give it a try.