边缘世界 RimWorld

边缘世界 RimWorld

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Autonomous Animals (formerly VPE - Better summons)
   
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Mod, 1.6
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451.346 KB
10 月 29 日 上午 5:42
11 月 15 日 上午 7:12
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Autonomous Animals (formerly VPE - Better summons)

在 jaeger972 的 1 个合集中
Mods I made
14 件物品
描述

So this mod has very quickly grown way past my original intentions. This started out as VPE - Better Rock Construct and only allowed them to do more hauling adjacent stuff like filling processors or delivering food. This evolved into VPE - Better Summons that allowed work for rock constructs and skeletons from VPE and combat/hunting for skeletons and steel constructs. Now it has become another beast entirely that I am no longer capable of testing thoroughly myself.

This mod, in it's current state, allows you to select any animal (intended for special ones like summons, dryads and thrumbos) and give them 1 or more of 3 groups, namely Fighter, Worker and Hauler.
What each group is capable of can be configured in the the mod settings. Animals are incredibly performance efficient compared to colonists or mechanoids since their needs are very simple. This allows you to potentially create hordes of constantly working creatures.
I have tested it with 205 skeletons from VPE and did not dip below 60tps.

All of this to say: Now I need your help with testing this mod, finding bugs and most of all finding a new name for this thing. The dependency from VPE is now gone entirely. Please leave any suggestions or found bugs in the comments and I'll try my best to maintain this thing.


Original Description:

Allows many hauling related tasks as well as other optional things. Performance impact is minimal compared to colonists or mechanoids.
Offensive summons will find targets on the map and are capable of hunting.
With the options enabled, rock constructs and skeletons will do simple work like mining, construction and plant cutting. Their skills cap at 0 so skilled pawns are still relevant.

I wanted summons to feel more like mechanoids so this is perfect for solo technomancer or necropath playthroughs.

Every work type and job/aggression ranges are configurable in the mod settings.
Sometimes summons interrupt each other's work and they can't build buildings with quality (not that you'd want that with 0 skill) or roofs, but in the name of decent tps with 100+ summons I'll take that.

If there are any other VPE summons you want me to take a look at then leave me a comment and I might work on it on my own time :)

Compatibility:
-Hauling for Medieval Overhaul buildings
-Urgent Hauling from AllowTool



My Mods:
50 条留言
jaeger972  [作者] 11 月 21 日 上午 11:17 
already working on it :)
Vndr3i 11 月 21 日 上午 9:51 
i found something


VPE_RockConstruct49992 tried to find food to bring to Tugba but VPE_RockConstruct49992 is incapable of Manipulation.
jaeger972  [作者] 11 月 18 日 下午 10:45 
I'm currently working on the mod and already have improved performance and split up fighters and hunters. Once i'm done testing and refining this I'll upload this version.
After that i'm gonna try to split it into vanilla-ish roles as well as introduce some more trainability/body size/predator based options so you can use more generic assignments.
Random Tank 11 月 18 日 下午 7:40 
Loving how much better haulers stuff like my dryads are, but I wish the worker roles could be more split up. Going from being able to do only hauling, to then to be able to build, plant, mine and clean is a big jump, but as far as I can tell I can't make it so some stuff cleans and some stuff only mines and others can only plant, it's one or the other... could we have more roles possibly?
Rince 11 月 18 日 上午 3:52 
thanks:KSmiley:
jaeger972  [作者] 11 月 18 日 上午 3:47 
@Rince you can do that yourself in the settings tab
just click on "assignment" and then "add animals"
Rince 11 月 18 日 上午 3:15 
jaeger972  [作者] 11 月 16 日 上午 8:40 
i haven't had that issue yet but i'll check :)
Mcsqizzy 11 月 16 日 上午 7:23 
noticed animals set for the mod will clean filth instead of joining caravan
Mcsqizzy 11 月 15 日 下午 5:28