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getCategories isn't a valid method anywhere except for liquid containers now (not sure why they still have it tbh), so the mod's script needs to be edited to use getWeaponCategories instead.
Your fix basically makes the errors stop appearing, but it also makes the script not do the things it needs to do for Dynamic Traits.
getWeaponCategories is literally just getCategories renamed in the last significant patch. Updating the names in the script is just making the script work exactly how it did before that patch broke it.
So the fix is to just replace all weapon:getCategories() with weapon:getWeaponCategories() in the script.
Figured I'd pass this knowledge on to you since people are already using your mod, it'd be easier for it to get spread this way.
Also ofc this will work on an in-progress save, and players will only have lost out on some strength and fitness XP if they had the Prodigy trait, or a little extra muscle pain if they had the Sedentary trait from playing with the errors or your fix that suppressed the errors. In other words: There's no damage to a save from adding this fix late.