Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO & Sigmar's Heirs Compatability Patch Ven Fix
   
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SFO & Sigmar's Heirs Compatability Patch Ven Fix

Kuvaus
BEHOLD! BY SIGMAR, YES!

Updated version for the time being: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3603004261&searchtext=

With the blessing of CountCristo, two days of struggle and the assistance of Chop Chop and Casualfield over on the Da Modding Den Discord, I have managed to update this Patch to the latest version of both Sigmar's Heirs and SFO.

Balance:
This was my first foray into modding so expect some balance issues.

Known Issues:
Altdorf Company of Honor duplicated between the twos mods - will need to have SH override the SFO variant
Altdorf Company of Honor not balanced for SFO and in wrong building position.
Duplicate unit - Carroburg Greatsword in Carroburg and as ROR - will need to remove one
Carroburg ROR using wrong model causing issue with weapon on back
Unique traits for provincial recruitment units


Compatabilty:
Check original mod should be similar if not identical.

Credits:
@xoudad for the original Sigmar's Heirs mod
@Countcristo who's work I have been so graciously been given
@Chopchop for their assistance throughout
46 kommenttia
JonnyMentero 11.11. klo 10.33 
there is a problem with sigmar heir lite from ChopChop, it makes dissapear all recruitment buildings.
ParasGR 6.11. klo 10.41 
Stunning marriage of my two all time favorite mods. there are some issues that have allready been noted but since the mod is currently under major improvements i wont rub salt on an open wound. One suggestion! dont remove Carroburg GS, legendary lore wise unit,been there forever and all of us empire fans have a love- hate relationship with it (franz needs 1500 unit mass)

Best regards
Cultist of Tzeentch 26.10. klo 9.42 
it seems Franz could use a little mass increase. Its supposed to be 1500 with SFO but its only 800.

best regards
Märchen 22.10. klo 17.39 
I noticed that the buildings don't have the same buffs/attributes as it does in SFO.
i.e Growth building not having "less attrition when sieged."

Also the units don't have passives they do in SFO.

Is this intentional? Something that is being worked on? Or did I put the mod in the wrong order?

Also, thank you for your hard work!
Delta-118 16.10. klo 12.34 
@melkor92
Turn of SFO unit caps in the SFO options.
Melkor92 15.10. klo 17.18 
just encountered an issue where this with the SFO mod doesn't increase the unit cap for hochland longrifles and ironsides with the tier 3 ranged unit recruitment building.
JonnyMentero 14.10. klo 8.49 
the recruitment buildings with karl franz don,t appear i,m playing with old world i don,t know if that,s the issue
Lucius Religaris Heil 10.10. klo 15.47 
How can I give more stars? x)
Venator  [tekijä] 8.10. klo 10.52 
Also Three Stars on my first ever mod is not bad eh? :steamhappy:
Venator  [tekijä] 8.10. klo 10.51 
Hey Killing joke, cheers for finding that, I've found a fix for that, but I am currently trying to fix the other issues before I push an update.