边缘世界 RimWorld

边缘世界 RimWorld

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Too Many Mods - Compats and Rebalances
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
6.309 MB
2024 年 5 月 20 日 上午 6:38
11 月 30 日 下午 4:16
547 项改动说明 ( 查看 )
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Too Many Mods - Compats and Rebalances

在 Warachia 的 1 个合集中
Too Many Mods
412 件物品
描述
Details
Tons of compats and rebalances for a lot of mods. Also contains a lot of tweaks and fixes.

This mod mainly supports the following mods (and more):
  • Alpha Animals / Biomes / Crafts / Genes / Mechs / Memes / Mythology
  • Altered Carbon 2
  • Ancient urban ruins
  • Beliar Xenotype
  • Big and Small - Genes & More
  • Big and Small - Races / H&H / L&S / More Xenotypes / Simply Robots / Slimes / Yokai
  • Biotech Expansion - Core / Mammalia / Mythic
  • Bundle Of Traits
  • Consolidated Traits
  • Cybranian - Anomaly Ghosts
  • Dark Ages: Beasts and Monsters
  • Det's Xenotypes - Avaloi / Bogleg / Brawnum / Buzzers / Half-foot / Keshig / Stoneborn / Venator
  • Dinosauria
  • Divine Order
  • Eltex Weaponry
  • Geist Xenotype
  • Glittertech Expansion
  • Goji's Fantasy Race: Merren
  • Gulden Biome
  • Hauts' Added Traits
  • Highborn Xenotype
  • Integrated Implants
  • Lost Factory Mechanoids
  • March of the Archocubes
  • Mechanoid Invaders
  • Megafauna
  • Melee Animation
  • Mythic Ages: Megafauna Bestiary
  • Nephilim Xenotype
  • New Anomaly Threats
  • ReBuild: Doors and Corners
  • ReGrowth: Core / Aspen / Boiling / Extinct Animals
  • Reinforced Mechanoid 2
  • ReSplice: Charmweavers
  • Rim-Elves / Gnoblins
  • Rimsenal: Murder diversified
  • Rimsenal - Augmented Vanilla Pack
  • Rimsenal - Security Pack
  • Rimsenal Factions
  • Rimsenal Faction Pack - Feral / Federation / Spacer
  • Rimsenal Xenotype Pack - Askbarn / Harana / Zohar
  • Roo's Faun / Satyr / Minotaur Xenotype
  • Rustspark crisis
  • Spacer Arsenal
  • The Sims Traits
  • T's Samurai Faction
  • Vanilla Arsenal
  • Vanilla Animals Expanded
  • Vanilla Anomaly Expanded - Insanity
  • Vanilla Apparel Expanded
  • Vanilla Armour Expanded
  • Vanilla Aspirations Expanded
  • Vanilla Backstories Expanded
  • Vanilla Base Generation Expanded
  • Vanilla Books Expanded
  • Vanilla Brewing Expanded
  • Vanilla Cooking Expanded
  • Vanilla Genetics Expanded
  • Vanilla Gravship Expanded - Chapter 1
  • Vanilla Factions Expanded - Classic / Deserters / Empire / Insectoids 2 / Medieval 2 / Pirates / Tribals
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded
  • Vanilla Furniture Expanded - Art / Architect / Spacer
  • Vanilla Psycasts Expanded
  • VPE - Aeromancer / Fleshshaper / Hydromancer
  • Vanilla Races Expanded - Archon / Genie / Fungoid / Highmate / Hussar / Insector / Phytokin / Sanguophage / Saurid / Waster
  • Vanilla Social Interactions Expanded
  • Vanilla Vehicles Expanded / Tier 3
  • Vanilla Weapons Expanded (+ Coilgun / Frontier / Quickdraw)
  • VSIE Rational Trait Development
  • Vanilla Ideology Expanded - Memes and Structures
  • WVC - Xenotypes and Genes

Full list of changes + Cherry Picker list:
https://docs.google.com/document/d/18FcN9pKtXemnLX5w5W76vkS-OQkeKoyOUUgw-LeTn3I/edit?usp=sharing

Options
  • Rebalances and some tweaks are optional.
  • Options can be found in "Options - Mod options - Vanilla Expanded Framework - Toggleable pathces".
  • The game needs to be reloaded in order for options to work.

Cherry Picker

Mid-save
  • This mod is safe to add mid-save, but some changes are not retroactive.

Red Error on Startup
  • If you saw a red error on startup regarding this mod, it's likely one of the following:
    - You have a mod conflict: another mod already touched something this mod also touches
    - One of the patched mods updated and changed something this mod touches
  • In any case, you don't need to worry: they just mean some patches of this mod are failed and not active. Regardless, please report it if you find any. I don't like red errors either.

Bug Reports
  • Please specify the minimal set of mods required to reproduce the bug or error, and attach a HugsLib log unless you're sure that's unnecessary. Make sure this mod is involved.

Link
热门讨论 查看全部(2)
222
3 小时以前
置顶: Bug Reports
Warachia
693 条留言
Hugalafutro 9 小时以前 
These https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536708812 . Also no problems with chunks in crates. https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3615431925 It is so nice to have everything in one central warehouse as you would irl. In Vanilla this would take half the base to store on shelves. Balance Shmalance I want to have fun.
Warachia  [作者] 9 小时以前 
@Hugalafutro
Gravship cargo holds, as in, from [sbz] Gravship Storage? This mod currently doesn't touch that mod, so I guess that makes sense. (Gravship shelves from VGrE is patched though.)
Hugalafutro 9 小时以前 
Thank you, fwiw as I was writing it they were still being able to be stored in the gravship cargo holds (which is why I found out as my expedition starved with cargo hold full of steel slag chunks :D)
Warachia  [作者] 10 小时以前 
@Hugalafutro
I omitted them because they can't be stored on vanilla shelves, but I guess it won't break the game. (Crates can store slags and stone chunks now.)
Hugalafutro 10 小时以前 
I just finished reorganizing my storages with the storage patches active, but I'm struggling to find a box/pallet to store Steel Slag chunks previously I used the pallets or crates or the stone chunk pile.
gestalt 11 月 29 日 下午 1:53 
before even using the mod, i've checked the google doc and i definitely understand why you'd want to balance quite a bit of things i also use. will definitely add this to my modlist!
Hugalafutro 11 月 29 日 上午 5:25 
Oh you're right I totally forgot I enabled that. Thanks for quick response and your continued improvements to heavily modded game!
Warachia  [作者] 11 月 29 日 上午 5:17 
@Hugalafutro
Thanks! I think you're enabling storage patches option as well (which does that). I forgot to patch the tank's description accordingly. It's fixed now.
Hugalafutro 11 月 29 日 上午 5:06 
Hi I enabled the vehicle patches (like those a lot) and noticed capacity of the Nutrient paste tank fron VNPE increased as well. I'm not complaining it's a very welcome change I used to use a mod for when my paste colony grew too large, but the description of the tank still says it holds 75 meals it now holds 500 \o/ I guess some code between the tanks is shared?

I found out when a colonist started starving while refilling the 3 hoppers on the grinder as it had to top up the tank :D
Warachia  [作者] 11 月 28 日 下午 8:25 
@Kay Avalon
If some mods have things that require removed research project, you won't be able to build / craft them. (It will spit red errors on startup, so you should be able to notice it at least.)