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Seneste anmeldelser af Carnage

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Viser 21-30 af 73 forekomster
7 personer fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
3.1 timer registreret i alt
Like a somehow buggier version of Tarkov without all the things that make Tarkov good
Skrevet: 22. juni 2022.
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1 person fandt denne anmeldelse sjov
313.0 timer registreret i alt (122.5 timer, da anmeldelsen blev skrevet)
Bring back solo invasions tied to rune arcs or remove blue sentinels, don't have both
Skrevet: 11. marts 2022. Sidst redigeret: 11. marts 2022.
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3 personer fandt denne anmeldelse brugbar
21.6 timer registreret i alt
On multiple occasions I've really tried to give this game a genuine try, but I just can't get my moneys worth out of it. If I had to sum up my negative feelings in one sentence it would be: "Unfortunately what passes for the actual gameplay was programmed by Piranha Bytes"
Skrevet: 11. februar 2022. Sidst redigeret: 11. februar 2022.
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1 person fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
16.0 timer registreret i alt (16.0 timer, da anmeldelsen blev skrevet)
This game is awful. It almost has a few good ideas and executes them poorly, and is not what you're looking for if you're looking for any kind of sim-like naval combat game. This game is extremely "gamey".

Many things the game offers that sound cool on paper are actually some of it's weakest points. Carriers VS enemy AA for example is a completely automated system where the player execution only effects how close you'll be to your carriers expected damage output.

The game isn't pay-to-win either, it's only pay-for-additional-armor, stealth, accuracy, damage, etc.
Skrevet: 12. januar 2022.
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12.9 timer registreret i alt (11.7 timer, da anmeldelsen blev skrevet)
it's good game
Skrevet: 23. december 2021.
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46.2 timer registreret i alt (4.9 timer, da anmeldelsen blev skrevet)
While the game does have some balancing issues that I'm not sure the developers will actually solve, and even though this is leaning more into modern CoD type gameplay than classic halo, this section from a post I made in the forums sums up my largest gripes neatly

Expecting players to sink literal thousands and thousands of hours before they can really start customizing their gear (and even then still having 95% of it entirely paywalled) is completely unrealistic. So realistically we should flat out acknowledge that customization and progression is not intended for most players without shelling out hundreds of dollars. (Yes, hundreds)

The defacto removal of progression and customization from Halo multiplayer hurts even worse when you realize what all was removed from Halo to make this system function the way it does in the first place. Removing emblem customization to create battlepass filler, removing armor tinting to repackage as microtransactions, the list goes on.
Skrevet: 16. november 2021.
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2 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
46.9 timer registreret i alt (1.4 timer, da anmeldelsen blev skrevet)
Released as one one of the best image editors and has since been updated with great bonus functionality
Skrevet: 24. oktober 2021.
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11.8 timer registreret i alt
I finally got around to playing this and it's pretty alright gameplay wise. Plot is probably the single most overrated thing I've ever seen though.
Skrevet: 19. juli 2021.
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25.4 timer registreret i alt
Anmeldelse for emne med tidlig adgang
This is another example of a game that would benefit from something between a thumbs up and thumbs down. The ideas this game is aiming for a great and something I would recommend but in it's current state it is missing a lot of features that I honestly don't expect will make it in anytime soon. Right now this game does terrestrial vehicles quite well with your main mechanics simulated being tension and weight distribution, however there are no atmospheric/drag/fluid sims in the game so anything beyond a vehicle with 4 wheels is going to be a janky mess. Boats are pretty much out and can only realistically be made using a flat plane and the same rocket thruster piece used in "flying" machines that coincidentally don't really have the kind of support or mechanics needed to make them interesting. Where the game does shine however is with the use of sensor blocks that do in fact recognize movement from objects on pistons which opens up some clever work arounds to create logic gates and a pseudo interpreter switch. But again the rest of the game is just seriously lacking and halfway to being a good vehicle construction sim. Something I would consider more feature complete in terms of simulations the players machine can interact with would be a game like besiege, where drag and mass are more dynamically accounted for in creations. Also don't bother with the survival mode of this game it is a total joke and waste of time.
Skrevet: 16. juli 2021.
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239.4 timer registreret i alt (131.7 timer, da anmeldelsen blev skrevet)
This is unironically kusoge
Skrevet: 10. juli 2021. Sidst redigeret: 21. juli 2021.
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Viser 21-30 af 73 forekomster