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When are games going to slap an LLM+lore on there?
And no need to link that crappy whispers from a star game. That one already drops the ball with the +lore part. Which kind of feels lazy.

But more a sci-fi rpg with aliens, what kind of aliens? Well, ask the guy who met them, kinda thing. Without giving a vague answer that completely different every time and doesn't even remotely fit the description of the actual thing later on and then going "and what kind of aliens would YOU like to see? How was YOUR day? Would YOU like to purchase the blockbuster movie Aliens? What refreshing beverage would YOU want to have while watching that movie?"
Like, wtf is that crap all about? I'm the one asking the questions here! No, I'm not here to answer some stupid general marketing survey dammit!

I don't care for some bot asking too many details about me all neatly packed in a cute looking interrogation simulator,
I'm interested in a bot which I can ask details from them about in-game lore and getting in-character answers about the subject. Basically only an LLM to avoid the repeated line answers and add a little more flavor text to somewhat open dialogues.

Like a fantasty game where I can ask about a fancy sword I picked up, the blacksmith telling me about the blade's basic properties or a mage that can tell me about enchantments on them, or a farmer going "looks fancy, but can it plow a field?" (not every character knows everything about everything).
All from a dataset of in-game lore, containing both the subject, and character types you can ask stuff.

Preferably even have the damn bot local offline, it only needs the game's lore anyway, not whatever crap is currently on the internet. That way I can be sure it doesn't have a direct line to some ad company either.
Sure, some random chit-chat functions are fine, but some of these bots are basically just interrogating you for their advertisment overlords. I don't need any of that nonsense in my games.

It doesn't even need some AI voice droning the lines up. That part would probably take up more space than a simple text parser anyway.

Or is there already a small corner of games playing around with this stuff?
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Christian 11 月 26 日 上午 1:55 
There are a few but theyre still a bit too chaotic and random. You die because you looked up at the sun.

Or your game is contant anarchy. You tripped over a time machine that sent your toes into the past, which created a new religion of toe worship, forming a schism that suddenly pops up a new timeline for you, where your fingers are now the antitoe and are hunted down by zealots.

The tissue on your front pocket becomes sentient and continually offers condolences for your failures.

You swing the battle hammer in a wide arc, aiming for the cannibal flower pot, but miss! You instead strike an ant. This sets off a generational curse of vengeance. You are now hated by ants and will be attacked in all ant hills you visit for trade.

As for asking lore questions, idk but AI might be too advanced of a consideration. The devs can rely on cheap entries called by keywords in conversation. I think AI is expensive to implement? Maybe not.
最后由 Christian 编辑于; 11 月 26 日 上午 2:05
causality 11 月 26 日 上午 2:03 
引用自 Christian
There are a few but theyre still a bit too chaotic and random. You die because you looked up at the sun.

Or your game is contant anarchy. You tripped over a time machine that sent your toes into the past, which created a new religion of toe worship, forming a schism that suddenly pops up a new timeline for you, where your fingers are now the antitoe and are hunted down by zealots.

The tissue on your front pocket becomes sentient and continually offers condolences for your failures.

You swing the battle hammer in a wide arc, aiming for the cannibal flower pot, but miss! You instead strike an ant. This sets off a generational curse of vengeance. You are now hated by ants and will be attacked in all ant hills you visit for trade.
Critical miss, the battle hammer explodes in your face, instantly killing everyone in a 6000 km radius.
引用自 Christian
There are a few but theyre still a bit too chaotic and random. You die because you looked up at the sun.
...
That kind of sounds like some text adventures from the 70s/80s lol.
Although they still had some patterns to their madness.

But I mean having an LLM as an addition to a game.
Not a game where it's all AI generated from the ground up, but a good solid foundation with the AI placed on it simply to make random dialogues a bit less static. Nothing that really changes the main story or the game's main mechanics. Or maybe just mess a little with side quests.

Silly small additions, like a bard trying to cook up something that rhymes with [player name]
最后由 TGC> The Games Collector 编辑于; 11 月 26 日 上午 2:09
Christian 11 月 26 日 上午 2:17 
引用自 Christian
There are a few but theyre still a bit too chaotic and random. You die because you looked up at the sun.
...
That kind of sounds like some text adventures from the 70s/80s lol.
Although they still had some patterns to their madness.

But I mean having an LLM as an addition to a game.
Not a game where it's all AI generated from the ground up, but a good solid foundation with the AI placed on it simply to make random dialogues a bit less static. Nothing that really changes the main story or the game's main mechanics. Or maybe just mess a little with side quests.
Oh I see. Like a Fallout with less conversation options 1 2 3 4, but rather a chat line you use. That would be a good move forward. I enjoyed older games that relied on keyword entries like that. They were crudely implemented back then, but Im reminded of them. If you asked hard enough youd get information beyond the initial explanation.
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