Hardware Anti-Cheat
Give the devs a DMA device for Steam Machine
最后由 1989 Trans Am GTA 编辑于; 11 月 16 日 下午 7:03
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[?]legit 11 月 16 日 下午 5:09 
Interesting idea, but kinda redundant as you won't be able to play most online games on steamOS.
引用自 ?legit
Interesting idea, but kinda redundant as you won't be able to play most online games on steamOS.
That's a wasted opportunity.
最后由 1989 Trans Am GTA 编辑于; 11 月 16 日 下午 7:03
If it dosant have anticheat capabilities unique to it, I will never buy one as its such a wasted opportunity to address a serious problem... I implore the capability be explored.
This is a terrible idea on so many fronts.
I don't understand how giving players an option, an avenue, for more secure, 1x strike you're out, multiplayer ... Is a bad idea?
最后由 1989 Trans Am GTA 编辑于; 3 小时以前
For multiple reasons:

telemetry and privacy - it would be possible to track you with it (secure boot and TPM both are used for tracking already),

exclusivity - you would need compatible software and hardware; older PC's, different vendors, etc. would be straight denied (just like with TPM, or even worse),

compatibility - you wouldn't be able to install a different OS on the device unless it supports the hardware,

reselling - you couldn't resell your device if you were banned (you could, but it will not work for MP),

usability - client side anti cheats don't work,

reliability - false positive would mean your device is borked forever for no reason,

comfort and value - the majority of gamers don't play multiplayer games or prefer single player games,

and so, so many other reasons that I am too tired to list right now.

You are not the target audience for a steam machine in 2025/2026.
最后由 WoJo © 编辑于; 1 小时以前
I'm confused as to how you think a "DMA Device" works and why you think it would be used for anticheat. Can you explain what you're proposing?
引用自 WoJo ©
usability - client side anti cheats don't work,
They actually do. A huge number of people who are willing to cheat aren't willing to risk their account getting banned, even if that would only happen if an anticheat update caught the cheat developer off guard. That's enough to stop (picks a random number) 90% of would-be cheaters.

It's like how hand soap kills 99.9% of germs. It's not gonna guaranteed stop you from getting sick, but it's gonna help a lot.
引用自 Ben Lubar
引用自 WoJo ©
usability - client side anti cheats don't work,
They actually do. A huge number of people who are willing to cheat aren't willing to risk their account getting banned
Fair enough, in that sense they kind of work. Not very well though.
Well, Valve could just put in a deeper going scanner in the Steam client / Game client that would scan the whole system for cheats and connected hardware, they could even make it server side so everything is done server sided, and on the client side is connected to a secured tunnel to the scanner.. This scanner you could even upgrade so it was able to read your crosshair placement, screen motions down to every pixel movement and register mouse movement aswell done in the client at the given time, this type of scanner would even be able to detect inhuman activity such as Ai, Software or hardware cheats with the measurements..

And what Valve need to do, to stop cheaters from being able to return to the game again, is force digital id from NETS, because then you wont be able to cheat in the game more than once.

So I hope Valve will consider this and take the needed actions ? :steamhappy:
最后由 MAXE 编辑于; 1 小时以前
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