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Steam was a relatively late adopter of microtransactions, only getting support for them in 2011. I find it really hard to believe that in a hypothetical world in which Steam didn't exist, that Microsoft and Sony would have just abandoned the idea of microtransactions.
Publishers and developers pick the free-to-play / microtransaction model not because Steam somehow "glorifies" the model (whatever that means!), but because it works in generating profit, and profit is their only north star.
If Steam had not existed, we'd still be where we are now in regards games monetisation.
return to future and there is a toaster that makes ice cream
News at 11.
Steam’s General is a static monument at this point. I’ve checked in yearly for close to two decades, and it’s still Boblin, Tito, and the same Valve loyalists posting like it’s liturgy. Just wondering, do you still play video games, or is this your ritual?
If you hate Steam go use Epic and their failing Store.
No one is forcing you to use a store you clearly hate.
Also, it is the game devs that run the micro transactions for games, not Steam.
And it was MOBILE games that popularized micro transactions.
Cite sources. Real sources. Not the make-believe your LLM spat out to make you feel good.
Basic business 101
Ahhh now I see. You haven't been in PC gaming very long.
No one who has could actually type that without laughing themselves into a coma.
What legitimized rthe mobile model was the consumer spending dosh on it.
Simple as.