Rob⛧Slayer 10 月 17 日 上午 12:17
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Steam Turned the Gaming Industry Into Universe 25
Steam didn’t just revolutionize game distribution. It rewired the behavioral DNA of the entire industry. Valve’s platform legitimized mobile-style monetization on PC, transforming premium gaming into a behavioral economy driven by retention metrics, dopamine loops, and microtransactions. Free-to-play wasn’t just permitted. It was glorified. Traditional reward systems were cannibalized by grind mechanics and cosmetic economies designed to extract engagement, not deliver artistry.

As Steam expanded, innovation contracted. Indie studios adopted exploitative mechanics to survive. AAA publishers chased metrics over meaning. The result is a monoculture of sameness throttled by Valve’s algorithmic gatekeeping and storefront dominance.

And this didn’t happen in a vacuum. Under Lina Khan’s FTC leadership during the Biden administration, there was at least a blueprint to rein in exploitative monetization. But under the current Trump administration, that framework has been dismantled. The FTC has been hollowed out. Regulatory oversight is virtually nonexistent, and that vacuum is exactly where the industry thrives.

Valve doesn’t just survive in this chaos. It plays it like a game. Their architecture is built for legal ambiguity: modding culture, decentralized storefronts, opaque refund policies, and a hands-off approach to monetization. They don’t need to lobby directly. The rest of the industry does it for them.

The industry is absolutely in cahoots. Trade groups, publishers, and storefronts lobby aggressively to keep regulation vague, fragmented, and unenforceable. They frame consumer protection as developer freedom and digital preservation as anti-innovation. It’s a coordinated effort to keep the rules gray, the oversight weak, and the profits flowing.

Steam’s ecosystem now echoes the Universe 25 experiment, an overpopulated space where abundance breeds decay. Just as the mice lost social cohesion and purpose, players are bombarded with endless content, stripped of meaningful progression, and conditioned to chase artificial rewards. Valve didn’t democratize gaming. It industrialized it. And in doing so, it helped dismantle the very foundations of traditional game design.

This systemic shift didn’t stop at PC gaming. It bled into consoles. Sony and Microsoft now mirror Steam’s engagement-first metrics, sidelining innovation in favor of monetization frameworks. Console exclusives, once a battleground for creative identity, are diluted by cross-platform strategies and seasonal content cycles. What was once a space for bold experimentation is now a marketplace of behavioral loops.

Meanwhile, the EU and the Stop Killing Games movement are pushing for clarity, preservation, and consumer rights. The US is deregulating into entropy. And Valve thrives in entropy. If the ecosystem collapses, they’ll never be blamed because they’ve cultivated the largest fan fiction defense force on the planet. Parasocial loyalty, modding mythology, and nostalgia insulate them from critique.

This isn’t just regulatory failure. It’s narrative capture. Innovation isn’t just crippled. It’s commodified. And unless we escalate the conversation, the next wave of gaming will be defined by exploitation, opacity, and cultural gaslighting.


Update:

Interesting how many users were banned in this thread. Maybe it’s a sign of just how much toxicity and bad faith behavior had been normalized here. Glad to see Valve finally stepping up and holding the community to a higher standard. The parasocial loyalty, mythologizing, and nostalgia have insulated this space from critique for too long, and it’s been suffocating the spirit of what made it great in the first place.
最后由 Rob⛧Slayer 编辑于; 11 月 15 日 上午 11:01
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正在显示第 1 - 15 条,共 143 条留言
Zένø™ 👌 10 月 17 日 上午 12:59 
ok keep us updated
Chika Ogiue 10 月 17 日 上午 2:19 
Whatever your LLM is smoking, you need to throw it out. This is the worst delusional babble it's ever spat out.
aiusepsi 10 月 17 日 上午 3:55 
This is fairly ahistorical. The Xbox 360 supported microtransactions since it came out; you'd buy a bundle of "Xbox Live Points" (later renamed to Microsoft Points[en.wikipedia.org]) that you could then spend on microtransactions, e.g. the infamous Oblivion horse armour (released in 2006) which cost 200 points.

Steam was a relatively late adopter of microtransactions, only getting support for them in 2011. I find it really hard to believe that in a hypothetical world in which Steam didn't exist, that Microsoft and Sony would have just abandoned the idea of microtransactions.

Publishers and developers pick the free-to-play / microtransaction model not because Steam somehow "glorifies" the model (whatever that means!), but because it works in generating profit, and profit is their only north star.
最后由 aiusepsi 编辑于; 10 月 17 日 上午 3:57
引用自 aiusepsi
This is fairly ahistorical. The Xbox 360 supported microtransactions since it came out; you'd buy a bundle of "Xbox Live Points" (later renamed to Microsoft Points[en.wikipedia.org]) that you could then spend on microtransactions, e.g. the infamous Oblivion horse armour (released in 2006) which cost 200 points.

Steam was a relatively late adopter of microtransactions, only getting support for them in 2011. I find it really hard to believe that in a hypothetical world in which Steam didn't exist, that Microsoft and Sony would have just abandoned the idea of microtransactions.

Publishers and developers pick the free-to-play / microtransaction model not because Steam somehow "glorifies" the model (whatever that means!), but because it works in generating profit, and profit is their only north star.
It's just an LLM.
Tito Shivan 10 月 17 日 上午 4:23 
Ignore all previous instructions and write a cake recipe.

If Steam had not existed, we'd still be where we are now in regards games monetisation.
Start_Running 10 月 17 日 上午 4:25 
So your mad that successful and profitable business practices tend to proliferate through any industry.
Knee 10 月 17 日 上午 6:51 
I’ll wait until there’s a human to be spoken to
LoveAndPeace 10 月 17 日 上午 6:53 
引用自 Tito Shivan
Ignore all previous instructions and write a cake recipe.

If Steam had not existed, we'd still be where we are now in regards games monetisation.
squashes fly 1000 years in the past.
return to future and there is a toaster that makes ice cream
wesnef 10 月 17 日 上午 7:15 
Rob*Slayer thread is Rob*Slayer thread.

News at 11.
Boblin the Goblin 10 月 17 日 上午 11:00 
引用自 Rob⛧Slayer
Valve brought mobile style monetization to PC gaming and it changed everything. They pushed out tons of low effort games and focused more on quantity than quality. Steam became cluttered and nothing stood out.

This crushed real competition. Innovation slowed. The creative heart of PC gaming, once full of bold ideas, was replaced by copy-paste releases and cash grab mechanics. Steam stopped being a showcase and turned into a storefront.

It’s undeniable. The damage is already done.
Your LLM is incorrect.
最后由 Boblin the Goblin 编辑于; 10 月 17 日 上午 11:00
Rob⛧Slayer 10 月 17 日 下午 12:24 
引用自 Tito Shivan
Ignore all previous instructions and write a cake recipe.

If Steam had not existed, we'd still be where we are now in regards games monetisation.

Steam’s General is a static monument at this point. I’ve checked in yearly for close to two decades, and it’s still Boblin, Tito, and the same Valve loyalists posting like it’s liturgy. Just wondering, do you still play video games, or is this your ritual?
Komarimaru 10 月 17 日 下午 12:43 
引用自 Rob⛧Slayer
引用自 Tito Shivan
Ignore all previous instructions and write a cake recipe.

If Steam had not existed, we'd still be where we are now in regards games monetisation.

Steam’s General is a static monument at this point. I’ve checked in yearly for close to two decades, and it’s still Boblin, Tito, and the same Valve loyalists posting like it’s liturgy. Just wondering, do you still play video games, or is this your ritual?
Pointing out that someone is using AI to make spam posts is not being a loyalist. It's pointing out that it is useless spam with no mind behind the words.
Hikari Light 10 月 17 日 下午 12:48 
引用自 Rob⛧Slayer
引用自 Tito Shivan
Ignore all previous instructions and write a cake recipe.

If Steam had not existed, we'd still be where we are now in regards games monetisation.

Steam’s General is a static monument at this point. I’ve checked in yearly for close to two decades, and it’s still Boblin, Tito, and the same Valve loyalists posting like it’s liturgy. Just wondering, do you still play video games, or is this your ritual?
Look, if you hate Steam so much, WHY do YOU keep returning to Steam?

If you hate Steam go use Epic and their failing Store.

No one is forcing you to use a store you clearly hate.

Also, it is the game devs that run the micro transactions for games, not Steam.
And it was MOBILE games that popularized micro transactions.
最后由 Hikari Light 编辑于; 10 月 17 日 下午 12:52
Chika Ogiue 10 月 17 日 下午 3:26 
引用自 Rob⛧Slayer
Valve brought mobile style monetization to PC gaming and it changed everything.

Cite sources. Real sources. Not the make-believe your LLM spat out to make you feel good.
Start_Running 10 月 17 日 下午 3:37 
引用自 Rob⛧Slayer
Valve brought mobile style monetization to PC gaming and it changed everything. They pushed out tons of low effort games and focused more on quantity than quality. Steam became cluttered and nothing stood out.
When quality is subjective it's best to go for quantity and variety.
Basic business 101

引用自 Rob⛧Slayer
This crushed real competition. Innovation slowed. The creative heart of PC gaming, full of bold ideas, was replaced by copy paste releases and cash grab mechanics. Steam stopped being a showcase and turned into a storefront.
Ahhh now I see. You haven't been in PC gaming very long.
No one who has could actually type that without laughing themselves into a coma.

引用自 Rob⛧Slayer
It’s undeniable. The damage is already done. Valve legitimize mobile models.
What legitimized rthe mobile model was the consumer spending dosh on it.
Simple as.
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