Climbey

Climbey

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Galaksee 2019 年 6 月 9 日 下午 5:37
Cant seem to push off walls
Every time I come to a spot where it looks like I need to push off the wall the game wont let me. I push off and let go of the grip button but it always seems to pull me right back toward the wall I was holding onto. Ive tried letting go of the button sooner, later.. And everything else I can think of. I just dont get it. Im using the Oculus RIft S
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TC20F 2019 年 6 月 20 日 下午 9:35 
What VR headset do you have?
If its a WMR (Windows Mixed Reality) headset its tracked by your head so your hands in front of you it wont really work. its hard to explain.
Bazinga! 2019 年 6 月 28 日 下午 3:39 
Galaksee I have the same problem using the Rift S.
Grabbing with the left and pushing down left while looking right up, I guess the Rift loses the tracking? I am using the level editor right now to find out about the distance to the wall because I also ged "pushed away" from the wall and stuck to it.
Bazinga! 2019 年 6 月 29 日 上午 4:07 
I did some tests and for me, there is a latency difference between the right and left hand with Oculus Rift S controller and fresh batteries. If I let go on the right hand there is about half a second latency - on the left hand it is not that much.

I recorded a video:

I use the grab on both controlls and let go on both controls. Decpide letting go off both hand simultaniously, the right hand reacts slower. Pushing of walls is not possible. :(

https://youtu.be/kwYFAj-Uryw
ShadowBrain  [开发者] 2019 年 6 月 29 日 上午 4:44 
Switch to the public beta on Oculus Home and potentially also switch to the SteamVR beta, I've seen this latency and it's not my game but somewhere in the drivers/firmware from what I can gather.
Switching to the beta on Home fixed it for me personally.
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